Dec 10 2025 - 4 min read

Quantum Hosky just might be the most exciting game ever

Team Quantum Hosky
Team Quantum Hosky
Quantum Hosky just might be the most exciting game ever

We set ourselves the challenge of describing Quantum Hosky in a few words. An out-of-this-world immersive multiverse? 4D AI multiplayer randomness? Catnip for smart people? We’re going to need a few more words.

So what is Quantum Hosky?

Like many brilliant but totally crazy ideas, Quantum Hosky was conceived in the shower – when Charles Hoskinson meditated in wolf mode. Yes, you read that right…

Charles’ vision was to create a 4D multiverse that integrated the most freaky out-there tech into a game which everyone could play. The whole thing would be an exploration in the art of the possible, pushing at the boundaries of gaming and technology, and unlike anything anyone had ever seen before.

The game world will be constructed of voxels, but 4D ones, called hypervoxels. Like Minecraft, Enshrouded, Lay of the Land, and Donkey Kong Bananza, the voxelworld will be craftable and totally destructible. But players will also discover something far more otherworldly, the opportunity to explore and understand what a 4D world is like.

Expect the unexpected

We’ll add things into the gameworld to keep the play interesting and unpredictable, like Autonomous AI agents. Unlike traditional scripted NPCs and AI agents, which let’s be honest, can be pretty basic, Autonomous AI agents will be capable of truly novel and spontaneous reactions. Your interactions will contribute to their memories, so you will shape their character and the future of the game.

They’ll stay in the game world and continue to play even when you’re not – talking to each other, building the world, living their lives. We’ll be launching a side-project relating to this very soon, all will be revealed.

Quantum random number generation is another way we can add more randomness to game-play. Unlike traditional pseudo-random number generation, photon-based number generators can deliver true randomness by measuring quantum processes. This randomness will entangle areas of the game to change things like terrain and climate, and replenish resources.

Sun Haven

Meet the dish brains

Another element we’re working to add in is organoid intelligence, also called dish brains. Hold onto your seats for this one. Dish brains are biological computers which contain human neurons growing on a silicon chip.

These neurons have already shown they can learn to play simple computer games like Pong and solve AI tasks like number recognition, sometimes even more effectively than AI models. So you can imagine the sort of things we’ll devise for them.

The final piece of mind-blowing tech we’re exploring – for now – is electroencephalography headsets. EEG headsets detect the electrical activity in brain neurons. It’s already possible to read your brainwaves performing a certain task or thinking of something, so a headset can recognize that particular neurological activity in the future. Once this is done, you could influence and participate in gameplay using your mind.

A player with an EEG headset could orchestrate a quantum scrambling event by thinking ’scramble’, directing the outcome of the entanglement in their favor. Or players could meditate in sync to perform a group activity within the game.

So why are we doing all this?

We could (and probably will) write a whole other blog on why, but the short answer is to see what’s possible. And for fun of course. Plus, we’re making the most advanced tech, like dish brains, quantum computers, EEG headsets, and AI agents, accessible through a computer game. That’s never been done before.

Some of the things we’ll be exploring – like how to build and found a society while collaborating with autonomous AI agents – might inspire some cool real-world ideas too. Or a better way of doing something that already exists, maybe even elevating gaming into the future of digital infrastructure. One thing’s for sure, we’ll be kicking off lots of fun projects along the way, so watch this space.

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